Showing posts with label Fun and Game Brands. Show all posts
Showing posts with label Fun and Game Brands. Show all posts

February 8, 2007

Spalding

And the man behind the brand is...
Albert Spalding

Albert Goodwill Spalding was the best known baseball man in the United States in the 19th century having played a part in every major development in the early history of professional baseball. He shrewdly used his fame to build the greatest sporting goods empire in the world. Whenever Americans thought about going out to play they thought Spalding.

Spalding was born outside Chicago in 1850 into a family of some means. His father died when he was eight and his mother, who had an inheritance from the death of her first husband, moved the family to Rockford, Illinois.

Here Spalding showed natural baseball talent, excelling as a pitcher for the local Rockford nine. At the age of 17 Spalding was a strapping 6'1" and 170 pounds. He began establishing a widespread reputation as a pitcher for the powerful Forest City Club. In 1871 Spalding signed a contract for $1500 with the Boston Red Stockings in baseball's first professional league.

Pitching virtually every game Spalding became the premier pitcher in the game. The Red Stockings finished in second place in 1871 and then reeled off four consecutive league championships. Spalding, in succession, won 21, 36, 41, 52, and 56 games. He was baseball's first 200-game winner.

In 1876 Spalding had a hand in forming the new National League. He went to Chicago to play for and manage the Chicago White Stockings franchise.
In addition to his $2000 salary Spalding received 25% of the gate receipts.
Before the season started Spalding took his team on a two-week southern swing
of exhibition games with amateur teams, each selected for their largest profit potential. It was baseball's first spring training.

Spalding's White Stockings won the first National League championship with a 52-14 record. Spalding personally won 46 of those games. But in 1877 an injury limited Spalding to only four starts and the team tumbled to 5th place. Spalding was heavily criticized for his managing and accused of "having too many irons in the fire." He retired from playing and managing after 1877 to become Secretary of the White Stockings.

One of Spalding's "irons" was a sporting goods house he opened in 1876 with his brother Walter. Other players had entered the bustling sporting goods trade but Spalding soon overwhelmed them all. His national reputation as a pitcher helped but his connection with the White Stockings, whose owner was also National League president, was his biggest asset.

A.G. Spalding & Brother occupied the same offices as the Chicago ballclub. Spalding received the contract to supply all National League baseballs in exchange for the designation as "Official Major League Baseball." In 1879 Spalding began to manufacture his own products when he bought a croquet-and-baseball bat company. The firm was renamed the Spalding Manufacturing Company.

Spalding gained exclusive rights to publish the first "Official League Book" in 1876. At the same time he introduced "Spalding's Official Baseball Guide." It was not connected with the National League in any way but Al Spalding did little to dissuade that natural assumption. Spalding was soon selling 50,000 Guides a year which not only promoted Spalding's sporting goods and Spalding himself, but attracted advertising dollars as well. By 1892 Spalding's American Sports Publishing Company was a separate concern, eventually producing 300 different publications on every conceivable sport or physical activity.

Lest anyone not know who the authoritative author of the Guide might be, Spalding printed a full-page, autographed picture of himself inside. Spalding was not the first to recognize the money-making possibilities of sport but he was the best. As a promoter he was often mentioned in the same breath as the other great entertainment promoter of the times, P.T. Barnum.

Spalding promoted his team heavily through the newspapers.
To him controversy and criticism were as important as praise and like George Steinbrenner a century later, Spalding was often at the center of any ruckus.
He tried to stage a game between his White Stockings and a team of "picked nine from other teams in the evening under electric lights." Baseball's first all-star game and first night game did not materialize but Spalding used his lights to illuminate a toboggan slide in the park.

The White Stockings won the pennant in 1880 and 1881 and Spalding became president in 1882. The powerful club won again in 1882, 1885 and 1886. Spalding arranged the first post-season championship matches, again to make Spalding money. His Chicago team, at the instigation of players, drew baseball's color line by refusing to play against the few blacks in professional baseball in 1884.
It would be another 64 years before blacks again played in the major leagues.

Spalding had first become involved in lucrative barnstorming baseball exhibition to other countries in 1875 when he arranged a baseball and cricket tour of England. In 1888 off-season Spalding organized the first round-the-world tour of major league baseball players. Publicity-generating events like these were important to Spalding to establish his reputation as "America's leading sportsman."

In the 1890s Spalding sponsored and managed a bicycle team at the height of the bicycle craze. He was head of the American delegation to the second modern Olympic games in 1900 in Paris. Each venture, of course, sold Spalding's wide array of sporting goods. Spalding was not only the major supplier of the 1904 St. Louis Olympics but built the stadium as well.

Albert Spalding viewed baseball as a railroad baron or oil tycoon looked at their businesses. He crushed employee revolts, like the Player's League in 1890 and stifled competition from rival leagues and franchises whenever possible. In 1891, owner of the largest sporting goods firm in the world and weary of his baseball battles, Spalding retired. But his activities hardly slackened.

His formal retirement lasted ten years when he returned to thwart an attempt to turn baseball into a monopolistic National League Baseball Trust with all players, owners and franchises owned by a single corporation that would "arrange" competitions. A contemporary sports magazine wrote: "So A.G. Spalding is coming back into baseball, eh? Pray, when did he ever leave it? You may not have observed him but he was there all the time."

In 1902, at the urging of his second wife, Spalding became a member of the Raja Yoga Theosophical Society and moved to San Diego, California. He ended his direct involvement in baseball and in business but worked on special projects. Spalding authorized a baseball history, America's National Game, in 1911.
Much of it was factually questionable, including Spalding's fabrication of Abner Doubleday as the inventor of baseball, but was hugely influential in baseball lore.

In 1910 Spalding ran for the United States Senate from California. He always believed baseball prepared men for life and regarded political service as the ultimate extension of this rise to respectability. Spalding had always sought to make the rough-hewn baseball of the 19th century a "respectable" game.
To this end he banned liquor and Sunday games in Chicago.

Still, he accepted his nomination with reluctance. He attached conditions to his drafting: no special interests, no personal canvassing of the state, and he would only spend $7500 - the same amount a United States Senator earned. Spalding assumed the nominating committee would reject his demands but he was wrong.
Despite not entering the race until mid-July Spalding carried the majority of the Senatorial and Assembly Districts but the California Legislature elected to send another candidate to Washington, ending his political career.

Albert Spalding died of a series of strokes at the age of 65 in 1915, the same year a Baltimore youngster by the name of George Herman Ruth hit his first major league home run. Spalding was elected to baseball's Hall of Fame in 1939. His plaque in Cooperstown reads:
ORGANIZATIONAL GENIUS OF BASEBALL'S PIONEER DAYS. STAR PITCHER OF FOREST CITY CLUB IN LATE 1860S, 4-YEAR CHAMPION BOSTONS 1871-1875 AND MANAGER-PITCHER OF CHAMPION CHICAGOS IN NATIONAL LEAGUE'S FIRST YEAR. CHICAGO PRESIDENT FOR 10 YEARS. ORGANIZER OF BASEBALL'S FIRST ROUND-THE-WORLD TOUR IN 1888.

Parker Brothers

And the man behind the brand is...
George Parker

What would a life devoted to playing games be like? Would a life of fun and games be, well, all fun and games? Such was the life of George S. Parker.

Parker was born in 1867 in Salem, Massachusetts, the third youngest son of a well-to-do merchant. George was a tall, gangly youth who dreamed of world travel as a foreign correspondent. George and his friends were great games enthusiasts who formed an informal club playing old favorites like chess, checkers and dominoes.

The boys also played America’s first board game, THE MANSION OF HAPPINESS, created by a minister’s daughter. No one in the club liked “Mansion” much. As with all board games of the time it was preachy and piously moral. America’s Puritan heritage died hard; 250 years after the Pilgrims playing cards and dice were forbidden as the tools of the devil. George believed that the purpose of a game was to provide fun, not to teach moral principles.

In 1883, 16-year old George Parker invented the GAME OF BANKING. The object of the game, consisting of 160 cards and a “bank,” was to see who could profit the most from speculation and borrowed most. At the end of the game the richest player was declared the winner.

The club enjoyed the game immensely and Arthur Wellington, a member of the group, suggested to parker that other people might like it too. He persuaded George to try and sell it to a company that produced games. Parker took BANKING to two Boston book publishers. Both turned it down, but one suggested that George try and publish the game himself since he thought so much of it.

Parker borrowed $50 to have 500 sets of cards printed and packaged in boxes. With $10 leftover he took a leave of absence from school and embarked on a sales trip through southern New England. By Christmas he had sold all but two dozen copies of BANKING and cleared almost $100 in profits.

Despite his success George Parker was skeptical about becoming a games inventor and publisher on a permanent basis but his brother urged him to pursue his love of games. He founded the George S. Parker Company, spending the majority of his time developing new games and play-testing them.

To insure that all the games he published remained fun to play time after time, he played every game with employees, friends and anyone else he could persuade to sit down with him. He noted the points over which they seemed confused and the time when the pace of the game seemed too slow. Even though George was a busy head of a fast-growing business, he personally wrote the rules of every new game.

By 1888 Parker’s catalog described 29 games, most of which he invented himself. With the games business booming George persuaded his older brother Charles, an shrewd and practical oilman, to join the company full-time, and they renamed it Parker Brothers. Edward Parker, the oldest brother came on board in 1898.

Ironically, profits from the moralistic games, the rights to which he bought, fueled money for Parker’s fun games. But by the 1890s, known as the Gay Nineties, the public was eager for fun. Parker Brothers experienced a great period of growth with games reflecting the times.

Over the years Parker Brothers introduced games base on the Spanish-American War (THE SIEGE OF HAVANA and BATTLE OF MANILA), the Alaskan Gold Rush (KLONDIKE), the automobile (THE MOTOR CARRIAGE GAME) and individuals like Lindbergh, Byrd and AMERICA’S G-MEN.

Since bridge was banned by millions of conservative American families Parker saw the need for a substitute card game that would not be associated with gambling. PIT and FLINCH became best-selling card games in the early 1900s and in 1906 Parker Brothers brought out ROOK. It was not an immediate success but by 1913 was the largest selling game in the country. Some 55 million decks have been sold.

Always searching for a pleasurable pastime, Parker Brothers decided to apply a puzzle technique to pictures. The first jigsaw puzzle used reproductions of paintings by the masters laminated onto wood. Demand for puzzles was so overwhelming production of games had to be curtailed in the Salem plant until a special building could be outfitted.

The Depression ravaged many businesses, especially a games company. In 1934, at the height of hard times, Charles B. Darrow of Germantown, Pennsylvania arrived at Salem with a new game. After an initial play-test by company executives the game was unanimously turned town. Not only that, Parker identified 52 fundamental playing errors, not the least of which was that a game of MONOPOLY couldn’t be completed in 45 minutes - Parker’s idea of a family’s attention span.

Darrow went home and started selling his game on his own. Reports of brisk sales led Parker Brothers to reconsider and they purchased the rights in 1935. MONOPOLY was the biggest thing that had ever hit Parker Brothers. More than 20,000 sets a week were leaving the plant. At Christmastime so many orders poured in that they were stuffed in huge laundry baskets and stacked in hallways.

Still, George Parker considered MONOPOLY a fad. On December 19, 1936 he personally issued orders to cease production of the game in anticipation of a sales slump before inventories grew too large. But it was only the beginning of MONOPOLY’s popularity, not the end. The greatest board game of all is was to eventually be printed in 23 languages.

In 1953 Parker died at the age of 86. His company was poised to introduce three of its most successful board games: CLUE, RISK and CAREERS. Chances are he still couldn’t believe that he had been able to spend his whole life playing games.

Milton Bradley

And the man behind the brand is...
Milton Bradley

Listen to the Podcast http://oscarmeyerpodcast.podbus.com/Milton%20Bradley.mp3

Life isn't like it used to be. The game that is. When Milton Bradley first introduced the "Checkered Game of Life" it had as its theme high ideals of morality and happy old age. The modern version of "Life", introduced on the 100th anniversary of the game, stresses personal achievement and monetary success. Milton Bradley would not be pleased.

Bradley was born in Haverhill, Massachusetts and showed an early talent for math and science. In 1854, with savings of about $250 he enrolled in Lawrence Scientific School at Cambridge. Living at home and making the arduous commute was the only way he could afford to stay in school. His parents, however, moved to Hartford, Connecticut in 1856 and Bradley had to abandon his studies.

If that wasn't bad enough he couldn't find satisfactory work in Hartford and had to travel up the river to Springfield, Massachusetts where he caught on as a draftsman for the Wason Locomotive Car Works. Bradley became fascinated with lithography but at the time the only press in the country was in Boston. Somehow that press became available in Providence and Bradley went there and bought it.

He stayed in Providence long enough to learn how to operate the press and on January 31, 1860 he brought it back to Springfield. His first commission was a book of designs for a local monument maker.

Returning Springfield men from the 1860 Republican national convention suggested that Bradley produce and sell photographs of the parties' impressive new candidate - a fellow by the name of Lincoln. He readily agreed and hastily produced hundreds of thousands of copies of Abraham Lincoln.

Lincoln won the election but Bradley would not cash in on the speculation. His photos had portrayed a clean-shaven Lincoln. When Lincoln grew a beard before going to Washington Bradley's portraits were nearly unrecognizable. He destroyed his large inventory of lithographs.

The Civil War delivered a further blow to Bradley's young company. Business ground to a halt and the press stood idle as bankruptcy loomed. But an inventor appeared with a new game he called "The Checkered Game of Life." Bradley bought the game and printed 45,000 copies of "Life" in the first year. By 1868 Milton Bradley was the leading manufacturer of games in America.

In 1869 Bradley attended a lecture by Elizabeth Peabody, founder of the Kindergarten movement in the country. He became an enthusiastic proponent, printing teaching aids at a loss for many years before making a profit. But Bradley, who founded his company with the goal of providing America's children a gift of happiness and pleasant instruction, was more interested in education than money.

The good works started by Bradley formed the basis of Milton Bradley's lucrative educational game business in future years, just like the shifting priorities of the game of "Life" indicate.

Lionel

And the man behind the brand is...
Joshua Lionel Cohen

Joshua Lionel Cohen was not much impressed with store displays as he window-shopped on the streets of New York City in 1901. What was needed, he thought, was some sort of eye-appealing action display. He went home to fashion a toy train to pull the merchandise around the store window.

Cohen created an unlikely looking gondola car with a small fan motor under the car. He attached a dry cell battery directly to the track and there was no way to regulate the speed. He called his new train car the "Electric Express" and sold it to a store owner for $4.

The next day Cohen had to make another train car. It seems people were buying the advertisement, not the goods. Soon Cohen was spending long hours in a cramped third floor loft with his new electric toy train business. He named his new company the Lionel Manufacturing Company, after his middle name. "I had to name it something," Cohen would shrug later.

The first toy electric train was adapted in 1835 by a struggling New York blacksmith as a demonstration of how electricity could be used for America's new railroads. He couldn't sell the concept and the first electric trolley wouldn't operate for another 50 years.

Through the 1800s toy trains were pull toys, propelled by springs or fueled by burning alcohol. By 1877, when Joshua Cohen was born the eighth of nine children to an immigrant cap-maker, steam engines were popular.

Cohen was not studious but became fascinated with electricity and the storage of power. He dropped out of the City College of New York and Columbia University to take an apprentice position assembling battery lamps. In 1899 Cohen received his first patent for a device igniting a photographer's flash, called a "Flash Lamp."

The United States Navy was interested in Cohen's invention, but not to take photographs. They gave Cohen an order for 24,000 devices as detonators for mines. With the Navy order filled Cohen had a stake for his own business. He had a company but no product.

Cohen experimented with a flashlight and an electric fan but settled on his electric trains. Carlisle & Finch in Cincinnati had been selling electric trains since 1896 and Cohen quickly realized he needed more excitement from his product than a gondola. He introduced a trolley car called "City Hall Park."

The first Lionel train set, made entirely of metal, included 30 feet of track. "Every feature is carried out to the minutest detail," boasted Cohen's ads. The set sold for $7 with a primitive battery at a time when the average worker's salary was $9.42 and a Kodak camera sold for $1. The expensive electric train became a special toy for special occasions like Christmas and birthdays.

From the beginning Cohen realized the importance of accessories and his first 16-page catalog in 1902 emphasized suspension bridges and tunnels as well as trains. In 1903 the first Lionel locomotive was available. In 1906 Cohen completely revamped the Lionel line by adding a trademark third rail to carry the electric current like real city railroads.

The toy train business grew increasingly competitive, especially with foreign manufacturers, and Cohen, who changed his name to "Cowen" in 1910, hammered away relentlessly at his competitors, boasting of Lionel quality in ads. Cowen's "wish book" catalogs fascinated children and sales climbed over two million dollars by the 1920s. In the peak years of the 1950s the Lionel catalog would be one of the most widely distributed catalog in America, behind only general merchandise retailers Sears and Montgomery Ward.

Lionel trains were hard hit by the Depression. Cowen essentially had a one product company and an expensive one at that. He introduced an electric range for girls but it was overdesigned and sold for $29.50, more than a teacher made in a week, and few were sold. Cowen became embroiled in a bank scandal involving his brother-in-law damaging his ability to borrow money and Cowen was forced to put Lionel Manufacturing into receivership in 1934.

The company was saved by new streamlined trains and the introduction of a train whistle that faded away like the real thing in 1935. Lionel created a handcar with Mickey Mouse and Minnie Mouse which became their biggest seller. During World War II Lionel Manufacturing converted over totally to military production but in peacetime the company was ideally positioned to become an integral part of post-war culture.

In 1948 Lionel brought out the Santa Fe diesel. The sleek silver, red and yellow engine became Lionel's all-time best seller, so popular that Cowen was able to get railroads to pay for using their name. In 1952, the company's 50th anniversary, Lionel was producing 622,209 engines and 2,460, 760 cars. All real-life railroads combined had 43,000 engines and 1,800,000 cars.

The glory years lasted less than a decade. By 1958 airplanes were carrying more passengers than railroads for the first time. The romance of the train was ending and little boys grew up wanting to be pilots, not engineers. In the toy business a new half-sized toy train, HO scale, was sweeping the market. Model race cars were taking the place of trains under Christmas trees.

Cowen, who was forced to take the company public in the bleak years of the Depression, was increasingly disenchanted with Lionel management. Electric cattle guards and stereo cameras were produced with disastrous results. An attempt to attract girls with a completely fake pink train set was even worse. In 1959 Cowen sold his shares in Lionel to his great-nephew Roy Cohn for $825,000, causing his son to lose control of the company.

Cowen enjoyed golf and tennis but his passion was always trains. Each year he and his wife took a train trip to the west coast and sailed to Hawaii for 8-10 weeks before returning home by rail. But as he retired to Florida both Cowen and his former company quickly disassociated themselves from each other. The first economy move of the new management group was to sell Cowen's prized collection of antique Lionel trains he kept in the company showroom.

When Cowen died in 1965 no mention of his passing was made at Lionel's next board meeting. For his part, Cowen's headstone read "Joshua L. Cohen", making no mention of the Lionel name which stirred dreams of boys the world over.

Hillerich & Bradsby

And the men behind the brand are...
Bud Hillerich and Frank Bradsby

It seems that Pete Browning, “The Gladiator,” was in a slump. The celebrated hard-hitting batsman for the Louisville Colonels went in search of a new bat. He stopped by the small woodworking shop of J.F. Hillerich, then noted for its wooden butter churns.

Hillerich’s teenage son Bud turned a piece of white ash while Browning tested it every few turns until just right. Browning went 3-3 the next day and publicly gave credit to the bat. Baseball players are a superstitious lot and after the game the rest of the Louisville team showed up at the Hillerich shop for a bat.

it was 1884. Until that time players bought bats already formed by woodturners or tried to carve their own. Hillerich’s first custom-made bats became all the rage. He called them “Louisville Sluggers” after the power-hitting Browning. Soon Hillerich was turning out only baseball bats, and the wooden churns that had been the shop specialty were forgotten.

As batters became more exacting Hillerich began burning each player’s name into his bat. Famous 19th century stars like Anson and Keeler and Wagner used Sluggers. Hugh Duffy hit .438 in 894 with a Slugger, the highest average of all time. The early greats were followed by Cobb, Hornsby, Ruth, Gehrig and DiMaggio. More Sluggers were made for Babe Ruth than anyone else. The Bambino favored gargantuan pieces of lumber weighing up to 54 ounces, 50 % heavier than most bats.

Hillerich sold bats directly to the players personally, recording their required specifications on cards still retained by the company. Behind the baseball scene every player knew Bud Hillerich. In 1910 Frank Bradsby joined the company to expand sales outside major league baseball. Everyone wanted to use the same bats as the big league stars and by the time Bradsby died in 1937 the company wa turning out two million bats a year.

The tiny woodworking shop grew into a ten-acre timber yard. Trainloads of white ash rounds, the only wood used for major league bats, were stacked to allow air to season and dry the wood. Over 5,000,000 sticks of forty-inch ash would always be on hand. Each piece was carefully graded before turning on lathes, with the very best ash reserved for the major leaguers.

When Hillerich died in 1946 at the age of 80 the “Louisville Slugger” trademark had been burned on over 100,000,000 baseball bats and Pete Browning, the original Louisville slugger, was forgotten.

Head

And the man behind the brand is...
Howard Head

Howard Head, the son of a Philadelphia dentist, grew up wanting to be a writer like his older sister, a novelist. To get through Harvard, however, he had to switch his studies from English to engineering in his third year. Undaunted, after graduating with honors in 1936 Head took a scriptwriting job for the old March of Time newsreels. He was fired after nine months because he did no writing.

By 1939 Head’s writing career had not progressed beyond being a $20-a-week copyboy at the old Philadelphia Public Record. Bewildered as to his future he actually took an aptitude test at the Stevens Institute. Head’s test scores for creative writing were the lowest ever tested. On the other hand his score in structural visualization was the highest ever.

Head went to work as a riveter for the Glenn L. Martin Aircraft Company in Baltimore. Within a year he was promoted to the engineering department and spent World War II designing improvements for attack bombers and flying boats. There were no more silly thoughts of writing.

After the war Head went skiing for the first time. “I was humiliated and disgusted by how badly I skied,” he would recall. Characteristically he blamed such dismal failure on the clumsy hickory skis of the day. Back in Baltimore he set up a shop on the second floor of a converted stable near his one-room basement apartment.

Head sought to create a new metal ski of lightweight aluminum sandwiched around a center of honeycombed plastic. Head tinkered and experimented for months until he had produced his first six pairs of skis. He raced north to Stowe, Vermont to have the skis tested by pros. To test flexibility and strength the skis were stuck into the snow and flexed. One by one, each ski broke.

Not only would Head not give up, he resigned from Martin the day after New Year’s 1948 and took $6000 in poker winnings to go into the ski business full time. Three years and 40 design versions would pass before Head had a ski that achieved what Head sought: a stronger, livelier ski that was resistant to twisting.

The skis turned so much easier than traditional wooden skis they were dubbed “cheaters.” By the end of the 1950s some 200,000 Head skis were in use. In the next decade Head realized that he was not cut in the mold of manager of a $25 million-a-year company and in 1969 he sold Head Ski Company to AMF for $16,000,000. At 55 Head retired.

Like many retirees Howard Head took up tennis. As with skiing, he was horrible. After $5000 worth of lessons had done little to remedy the situation one of his frustrated instructors suggested Head get a ball machine to practice with. Head ordered a ball machine from a new company in New Jersey named Prince.

Head found the ball machine to be of ingenious design but filled with flaws. He offered a few design suggestions and wound up with 25% of the company and the titles of chief design engineer and chairman of the board. The Prince ball machine soon dominated the market. Head now had a dandy ball machine but his tennis game was still lousy.

He turned to the instrument of his frustration: the racket. He dabbled for two years before he began to enlarge the racket. Even Head was unaware of all the benefits he was reaping. Yes, the racket was more resistant to twisting on impact but by making the racket face wider Head also had to make it longer. And those three added inches in the throat of the racket was where he “struck gold.”

The seemingly innocuous three inches of stringing in the throat not only gave players a “super sweet spot” with more power and control but it was the basis by which Head was able to patent his racket design. Patent No. 3,999,756 was granted in 1976. The Prince Graphite racket became so successful some tennis shops sold nothing but Head rackets. The former, standard size tennis racket has gone the way of tennis trousers and long skirts.

Howard Head had revolutionized two sports simply because he wanted to get better. It was not a script he could have written.

Fisher-Price

And the men behind the brand are...
Herman Fisher and Irving Price

For millions of Americans during the Depression toys were the most frivolous of luxuries. But Herman Guy Fisher, Irving Lanouette Price and Helen Schelle were determined to market their line of sturdy toys crafted from New York Ponderosa pine. They sold enough toys to stay in business until 1938 when Fisher-Price introduced Snoopy Sniffer at the Toy Fair. Snoopy was a loose-jointed, floppy-eared pull toy who woofed when you pulled his wagging spring tail.
Snoopy Sniffer was an instant hit that bred a toy empire in a small upstate New York town.

Irving Price had come to East Aurora, New York when he retired from his position as Eastern District Manager for Woolworth's at the age of 36. Price became involved in community work, serving on the school board. In 1928 he assumed the responsibility of attracting new industries to town.

In his search he met Herman Fisher, a Penn State graduate who had worked his way through school peddling Fuller brushes. After graduation Fisher had worked in sales promotion and advertising for several toy and game companies and was now ready to start his own toy company. A third partner was Helen Schelle, who operated a Penny Walker Toy Shop in Binghamton.

The three came together to establish the Fisher-Price Toy Company in 1930. They raised $71,600 from local businessmen and their own workers to convert an old frame and concrete house into a factory. Fisher had a clear idea of the toys he would make. He wanted to make children "toys that played with them." Fisher-Price toys would have intrinsic play values, strong construction and action.

Fisher, Price and Schelle called their first brochure "Sixteen Hopefuls." All the toys were constructed of Ponderosa pine blocks with color lithographs and they all did something comical. Ducks quacked, tails wagged, and beaks moved.

In 1936 Fisher-Price brought out their first "educational" toys, a line of blocks. The company gained a reputation for "good toys" - toys that were fun, safe and educational. With the success of Snoopy Sniffer Fisher-Price became the leading toy manufacturer in America. They were the first to license Disney characters for their toys. By the late 1930s Fisher-Price was producing over two million toys a year.

During World War II the toys became ship fenders and medical chests but Fisher-Price was ideally positioned for the post-war suburban baby boom.
In 1949 plastic was substituted for pine blocks to keep up with demand.
In the 1960s Fisher-Price introduced play people as an integral part of the toy increasing the play value. They built a nursery school and watched kids play. Their observations led Fisher-Price to become the largest maker of pre-school toys in America.

When Price retired in 1965 at the age of 81 revenues that were $116,000 in 1932 had mushroomed to $26,000,000. Four years later Fisher sold the company to Quaker Oats for $50,000,000. He was 71 years old. In the next twenty years the toy market exploded with high-tech toys, monsters, video games and war toys. But Fisher-Price stayed true to Fisher's philosophy of "good toys" for children. In 1990 Fisher-Price educational toys with built-in play values were producing nearly $400,000,000 in sales.

Duncan

And the man behind the brand is...
Donald Duncan

The yo-yo has been known for at least 2,500 years: an Ancient Greek bowl dating to 450 B.C. depicts a boy playing with a disk on the end of a string. Reaching Europe the toy was a popular entertainment in the imperial courts of Europe and it is said that Napoleon’s soldiers passed the time between battles practicing with yo-yos. But the American yo-yo was born not in tony parlors of Europe but the jungles of the Philippines.

Although it is most likely the yo-yo reached the Philippines by way of China, some legends maintain that Filipino hunters developed the yo-yo as a hunting weapon, throwing a stone and retrieving it with an attached throng. However, it arrived in the Philippines by the 19th century the yo-yo was ingrained in the lives of Filipino children - with a twist. Literally. Instead of a single-string European design which returned immediately the Philippine yo-yo’s string was looped around the axle with the two branches of the loop twisted tightly together. Thus the Philippine yo-yo hesitated a few seconds before returning, thus enabling skilled handlers to develop a repetoire of tricks.

It was this yo-yo, the name derives from the Philippine Tagalog language to describe the action and sound of the toy, that Donald F. Duncan saw in the late 1920s. As Filipinos made their way to the United States in the early 20th century they toy began appearing in Philippine neighborhoods. Pedro Flores, a Filipino hotel worker registered his “Flores Yo-Yo” with the U.S. Patent Office about the time Duncan learned of the toy.

Envisioning a big-selling toy Duncan manufactured his first yo-yo in 1929 but his patent application was turned down as an infringement on the Flores Yo-Yo. Undeterred, Duncan bought Flores’ rights and marketed the first Genuine Duncan Yo-Yo in 1932. Duncan single-handedly made the yo-yo a national craze. He hired groups of Filipino men to demonstrate the yo-yo and sent them on tours of the United States to promote the Duncan Yo-Yo. The arrival of a Duncan troupe and their routines of gravity-defying tricks became an annual rite of spring in America.

When the novelty of the yo-yo faded by World War II Duncan was able to re-vitalize the toy by taking his demonstrations to television. The maple and ash yo-yos gave way to the all-time best-selling plastic Duncan Imperial in the late 1950s and the yo-yo boom was bigger than ever. But Duncan’s greatest ploy was in securing the rights to the term “yo-yo” itself. It was not until 1965 that the courts ruled that the toy was a yo-yo, not a Duncan yo-yo. But by that time Duncan was selling about nine of every ten yo-yos in America, a figure it still approaches today.